Monday, 15 September 2008

St. Basil's and the Unreal Editor

So we've been at college for exactly a week now, a despite a rocky start, were now stuck into two new units; 3D Environments and Game Engines, both of which can be fully realised on brand new quad core SLI computers.
The 3D environment brief has us ultimately making either a scene in 3dsMAX, with a video fly-by, or a interactive Unreal level. This has large crossovers with the game engines unit, which we started today, but will not receive a brief for until next week. In the meantime however, I have started modelling St. Basil's cathedral for the 3D environments unit (the big, colourful multiple domed thing right next to the Kremlin), as my original thought of a pagoda was shot down in flames after I learned Mark was doing something similar.
For today though, we concentrated entirely on the game engines unit, and from now on, I shall be updating this blog much more frequently than last year, so as to help me keep a record of my progress to help with end-of-unit write ups. Today's happenings after the jump.

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