Thursday, 16 April 2009

Final Major Project

Ok, so we've got to hand in a draft of our project proposal this coming monday, and from then on its all work towards the end of year show. I had a few initial ideas, namely a Resident evil style horror game using third person fixed camera angles and the like. While I was messing around with this idea, I did, with
the help of 3DBuzz, manage to figure out how to have multiple fixed cameras that would change dependant on the player position, all done in Kismet. A screeny is posted after the jump. Ultimately however, this idea was not what I felt would really show of all my skills. As a result, I've settled on Creating a game in the vein of "Loaded" and "Re-Loaded". As a result of this, it has taken me the better part of a week, amalgamating countless tutorials together in big pot confusion just to be able to figure out how to get a custom character into Unreal. More after the jump.

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